The very first thing the compiler does is take the program (in Unicode characters) and turn it into something the compiler can work with more conveniently than strings. This happens in two stages: Lexing and Parsing.
Parsing then takes streams of tokens and turns them into a structured
form which is easier for the compiler to work with, usually called an Abstract
Syntax Tree (AST). An AST mirrors the structure of a Rust program in memory,
Span to link a particular AST node back to its source text.
The AST is defined in
rustc_ast, along with some definitions for
tokens and token streams, data structures/traits for mutating ASTs, and shared
definitions for other AST-related parts of the compiler (like the lexer and
The parser is defined in
rustc_parse, along with a
high-level interface to the lexer and some validation routines that run after
macro expansion. In particular, the
the parser implementation.
The main entrypoint to the parser is via the various
parse_* functions and others in the
parser crate. They let you do things like turn a
(e.g. the source in a single file) into a token stream, create a parser from
the token stream, and then execute the parser to get a
Crate (the root AST
To minimize the amount of copying that is done,
Parser have lifetimes which bind them to the parent
This contains all the information needed while parsing,
as well as the
Note that while parsing, we may encounter macro definitions or invocations. We set these aside to be expanded (see this chapter). Expansion may itself require parsing the output of the macro, which may reveal more macros to be expanded, and so on.
Code for lexical analysis is split between two crates:
rustc_lexercrate is responsible for breaking a
&strinto chunks constituting tokens. Although it is popular to implement lexers as generated finite state machines, the lexer in
rustc_lexerwith data structures specific to
rustc. Specifically, it adds
Spaninformation to tokens returned by
rustc_lexerand interns identifiers.